Woozworld 15.2 Update
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Hey, Woozens!
Welcome to Woozworld update 15.2! Let's get straight to the point, what's new:
Option to remove all accessories
One of the most requested feature by MANY of you:
You can now easily remove all your equipped accessories in a single click, no need to manually find them all through the list.
Improved currency display
Prices everywhere (Marketplace, Shop Pods, etc.) are now better formatted to make higher amounts easier to read
New Wired Bundles and Tutorials
Always wanted to start using Wired furniture but didn't know how to start or where to learn? We got you covered! We're introducing new Wired Bundles, packs of furniture that contains all you need to build a basic (or more advanced!) circuit, which you can get at a discount, and follow a tutorial to learn how to use it.
Head directly to the new Wired section of the Navigation map to get more details:
We also updated the list of Wired furniture that can be crafted for free with resources, go have a look!
Community Guides
To help you learn from the best, we're also announcing the Community Guides. Top creators can submit their own Wired tutorials, and the best will be chosen to be featured in this section. Make sure to read all the details before you submit your tutorial to increase your chances of being selected.
Bug fixes and other improvements
- Fixed an issue with the blueprint system that could allow you to place some furniture outside of your Unitz grid
- Fixed a crash that could occur on the web version, if you tried to enter such a Unitz with furniture outside of the grid
- Quick Chat: Attach outfit: Fixed an issue where sometimes only your first outfit would display in the list
- Fixed an issue in "Unitz Search" where the list of users were not all properly sorted properly in alphabetical order
- Fixed an issue where the "Set Destination" on Teleport could glitch if you tried to change it too quickly from the wiring UI
- Fixed an issue where "ghost" wires would stay connected on wired furniture after removing them and re-adding them via blueprints
Stay tuned for more improvements and exciting additions coming later!